Next, I tried doing the same method as hellblade to get rid of the major graphical anomalies by going into the windowsnfolder and did some changes there, such as shutting down post processing,etc. I also tried to activate sli only through SLI Compatibility bits (DX10+DX10) without the Sli Specific Hack bits and its a no go. Very high chance you can not get rid of the major graphic anomalies.
GTX970 SLI NVIDIA INSPECTOR TWEAKS UPDATE
UPDATE ON BRIGHT MEMORY / 4-WAY SLI CONFIGURATION - (8/20/19):Ġx000000<~~~ this one will trigger 4-way sli, only a few digits will work however remember on last post about the graphic problems and to resolve it by CTRL+ALT+DEL, that was just one time. Hell at times while messing with nvidia inspector with a particular game, I can get 1 gpu performance while all gpu's are at 99%, lol, so never go by it. Always check one gpu mode, Monitor/Closely observe the Fps, then go into sli mode, then Closely Monitor the fps again to make sure your scaling is actually kicking in, NEVER go by that usage, that's where alot of people look at, dismiss it, Always do 1 then do sli mode, this assures and making completely sure that you are getting the added performance. Like I said before, I just got into the game and wanted to see how it runs, now the games needs a bit tuning but I can tell you all right now, the scaling is an F'in Animal and the game hits hard on Overall scaling usage, holy moly, basically 99% on all gpu's, but that don't mean a thing in Sli Mode. The scaling is an Absolute beast but some graphic anomalies, to fix majority of this, CTRL+ALT+DEL, most of it is basically now gone but some image imprint is left(Overlay) but not that bad, similar to HellBlade. Since this is an ue4 game, I tried some stuff the same way as hellblade, mainly in the nvidia inspector. Just tried this game just recently, tried one gpu mode then tried 4. UPDATE ON BRIGHT MEMORY-WAY SLI CONFIGURATION - (8/20/19):